Editing PC builds that balance cores, VRAM and storage
An editing machine is judged on export time and timeline smoothness, and those pull in different directions: exports want cores, playback and effects want VRAM, and footage wants fast space.
The processor carries most of the weight
Editing is processor-first in the engine. The recommended build is scored with the processor as the largest term, the card's speed second and the card's memory third, so a machine with more cores wins unless the other has meaningfully more usable graphics memory. Ties between equal processors are broken on measured multi-core results.
Graphics memory is a term, not a tier
Unlike an AI build, editing does not let memory decide outright. A card with more memory but a slower core would lose to a faster one, because raster speed still matters for effects and scrubbing. The memory term is there so a same-speed card with more memory is preferred, which is what high-resolution timelines and accelerated effects actually consume.
Fast NVMe storage from the minimum build, integrated graphics at the bottom
Every editing build ships an NVMe drive as its minimum and steps up capacity as the budget allows, because footage is large and a slow scratch disk stalls the timeline. At the lowest budgets the engine builds on the processor's own graphics rather than pairing a weak card with a weak chip; a discrete card enters once it can be a real one.